- Moto Racer 3 Review. In attempting to be all things to all PC motorcycle enthusiasts, Moto Racer 3 isn't quite as enjoyable or as polished as it could have been.
- Craxon no CD Moto Racer 3 v1.0.
- Apply the official Moto Racer 3 v1.2.80.4 Patch. Extract the MR3V12EUR_NOCD.EXE Patch from the File Archive to the game directory. Execute the Patch to remove the CD-Check from: MR3.EXE.
'MotoRacer 3' Patch v1.2.4.1 Available NOW
Moto racer; MotoRacer's multimedia gallery. Moto Racer 3 comes packed with more diversity than you could have ever thought. MOTO RACER 2. MOTO RACER 2 Soon. Windows: Windows XP or Windows.. 98, Me or XP and DirectX 3 (or higher) to run. I just got a copy of your superbike for Moto Racer. The patch 3.22 should correct the.
by Thomas on April 19, 2002 @ 9:26 a.m. PDT
Worthplaying server
(2.3 MB) US retail v1.2.4.1 update (from beta)
(10.7 MB) US retail v1.2.4.1 full patch
(2.3 MB) European retail v1.2.4.1 update (from beta)
(10.7 MB) European retail v1.2.4.1 full patch
Get the patches off 3DGamers
PATCH V1.2.4.1
Among the features offered by this patch are functions for changing resolution and the joystick and keyboard controls, additional network functionality, as well as plenty of other enhancements. A few of the graphics bugs have also been corrected in this version.
INSTALLATION
Double-click on the 'Mr3 - 1.2.4.1- European update.exe' or 'Mr3 - 1.2.4.1 -US update.exe' file to start the update process. When installing the patch you will be prompted to enter the serial number. NB: the original game CD should be in your drive when the patch is being installed.
You install the ADD ON putting the files in the datafiles folder of Motoracer3.
FUNCTIONS
1. Simpler access to more setup parameters organised into 5 sections:
1.1 Settings for graphics, resolution, numbers of colours,antialiasing,
Display mode
- Choice of resolution: provides a selection of different resolutionsand numbers of colours.
- Colour antialiasing: selects antialiasing mode.
Options
In addition to the settings available in the game to help improve yourperformance, you can also try some of the following settings:
- No rendertarget: disables rendertarget mode, allowing a rendered 3D object to be displayed on the face of a polygon. Some video cards do not support this function.
- No rendertarget in menu: disables rendertarget mode in the menu only
- No shadow: removes shadows from the bikes completely.
- No video textures: removes animated textures (e.g.: large screen in the Stade de France)
- No T&L: forces part of the 3D rendering in software mode. In fact, some video cards do not support T&L (Transform and Lightning) mode properly.
- No guardbands: forces the program not to display anything outside the screen (clipping). Some cards have problems supporting guardband.
- No SIMD code (SSE & SSE2): disables SSE & SSE2 (Pentium速 3 and Pentium速 4) optimisation if you are experiencing autodetectionproblems.
Textures
- No evaluation by DirectDraw 7: disables more accurate evaluation of texture memory. May correct certain problems linked to particular video card drivers.
- Forced texture memory size: can be used to force the texture memory to a fixed size. In fact, some video cards do not handle video memory correctly. It can also be used to improve texture quality, but at the cost of performance.
1.2 Sound settings, reverb, chorus for motor bikes.
- No sound: disables the sound throughout the entire game.
- No music: disables only the playing of music in the game.
- Chorus: is used to change the chorus of the motor bikes' sound
- Reverb: is used to change the reverb of the motor bikes' sound
1.3 Peripheral settings, joystick, joypad, keyboard, etc.
To change a keyboard or joystick setting, click on the relevantfunction and then press the key or button to be assigned.
- Joystick enabled on launch: starts the game with the joystick/joypad controls
- Linear direction: changes direction control from linear mode to non-linear. You are recommended to keep linear mode as the default setting.
- Default values: restores default keys and buttons.
1.4 Multiplayer settings, creating your own banned rider list, choosing the right network bandwidth for your RTC modem, Cable, ADSL, your network card, etc.
- Network bandwidth: selects type of connection for playing in network mode
- Select Network Cards: selects the local or remote network card to be used for playing the game on a network.
- Banned rider list: lists players who have been banned.
1.5 System information, providing useful information about video drivers, processor enhancements and other technical information.
2. Freestyle mode can be played completely using the joystick. All the combinations will be updated on our website.
Performing the moves with the joystick :
Split Turbo Bottom
Split X Turbo Top
Coffin Horn Bottom
Twist Gear Up Bottom
Barney Horn Left
Aerial G Gear Up Left
Aerial D Gear Up Droit
Lazy Boy Horn Top
Double can can Turbo Left Right
Nac Nac G Turbo Turbo Left
Nac Nac D Turbo Turbo Right
Saran Wrap G Gear Down Gear Down Left
Saran Wrap D Gear Down Gear Down Right
Superman Turbo Turbo Bottom
Cliffhanger Gear Up Gear Up Top Bottom
Double Candy Bar Gear Down Bottom Top
Double Saran Wrap Gear Down Left Right
Hell clicker Gear Down Bottom Bottom
El cordobes Gear Up Gear Up Top Top
Heart attack Gear Down Gear Down Bottom Top
Superman seat grab Gear Down Gear Down Bottom Left
3. Choose your own helmet, new helmets and logos:
4. Multiplayer mode can now be accessed by non-players using spectator mode, allowing them to watch their favourite riders via the tracking cameras:
F3: Changes the bike being followed
F4: Changes camera
5. Each player now has their name displayed during races.
6. You can make donations to your favourite players and ban those players you don't want.
7. For those keen on the view from inside, racing bikes now have a built-in digital speedometer.
8. Support for Intel SSE (Pentium速 3) and SSE2 (Pentium速 4) instruction sets.
9 - Team support
This options allow you to choose what set of bikes you wish for you next game. You can choose only 8 bikes at all.
9 - Two new options, for advanced users only, have been added :
- '-NoVSync' (command line argument which can also be selected in setup dialog) :
It disables the wait for vertical blanking in fullscreen (depending on driver settings and behaviour, it may do nothing), but doesn't remove the game loop sync (30fps). Warning : for expert users only. - '-Benchmark' (command line argument only) :
It disables all game synchronizations, and displays some statistics (fps and polygons) on screen. Please notice that, since it affects heavily synchronizations and gameplay, networked mode is disabled when running game in 'benchmark'. Warning : for expert users only.
10 - DirectShow : [affects all European & US versions]
The video code in the us and european 1.1 versions was modified to allow smoother transitions (no flashs) between videos but this lead to some lockings (especially under windows xp), when some divx video codecs, which interfers with directshow, were installed. This problem has been fixed.
And additional option in the setup dialog ('no intros') has been added to disable introduction videos, in case of another unexpected conflict between user-installed directshow filters.
DirectShow is also used for video textures in-game. If you have issues on supercross and freestyle tracks (which are the one which use video textures, for screens), it is recommended to disable, using setup dialog.
11 - ATI Radeon : [affects all European & US versions]
Latest drivers report a totally erroneous size for textures (sometimes x 20!), so that the game recues their quality too much to fit them in texture memory. The game is now able to detect (and ignore it) when a returned memory size is obviously wrong.
12 - ATI Rage128 : [affects all European & US versions]
Older drivers for rage128 chips seems to have problems with motoracer3 lease try these command line options which affect the way software transformed polygon are sent to the graphic card.
-Indexed
-NonIndexed
13 - ATI Radeon & others : [affects European & US versions]
Texture mode 332 (8 bits rgb, extra-low quality) has been disabled for any dxtc-capable system, to avoid quality issues when texture memory size is pretty low, and game is likely to select it.
It remains heavily in use for older cards that have serious memory issues (voodoo).
14 - Voodoo 3 : [affects European 1.0 & 1.1 versions]
The game was only able to run if desktop was in 16bits, even in fullscreen. Now you can run the game while having a 24/32bits desktop bitdepth, althought it is not recommended. Of course, You still need the latest DX8 compatible drivers from 3DFX to be able to play the game, and you need to lower details.
15 - Voodoo 3 : [affects European 1.0 version]
Bike quality in the menu was very low ('rainbow'-looking 8x8 textures) because of a texture format incompatibility. It has been fixed.
16 - Voodoo 3,4,5 : [affects European & US versions]
There were some Z buffer-wrapping artefacts, in traffic mode with highest view distance (gray buildings appearing in wrong place), that have been fixed.
17 - Kyro, PowerVR : [affects European 1.0 versions]
Rendertargets, used for shadow rendering, have been modified to be more kyro-friendly. It is recommended to use the middle detail level (shadow without
blur) with the in-game graphic options 'shadow quality' slider.
18 - Netmeeting : [affects European & US versions]
On non-xp systems, the game warns you if netmeeting is running, since it has been reported many times as a source of direct3d major problem. If you encounter graphic issues (for example, if everything is white) try disabling netmeeting first.
Moto Racer 3 encompasses five different motorcycle disciplines -- Trial, Freestyle, Traffic, Motocross/Supercross, and Speed -- with each offering Practice, Time Attack, Competition, and Friendly Race modes on three different tracks (a total of 15 in all). Balance, agility, and concentration are the hallmarks of Trial, wherein players are expected to navigate a makeshift structure, carefully surmounting obstacles and reaching predetermined checkpoints without falling off the bike or coming into contact with the ground. Freestyle competition, on the other hand, merely challenges players to perform the most outrageous tricks and stunts possible.
Motocross and Supercross events are analogous to their real-life namesakes, with riders competing in outdoor and indoor dirt arenas, while Speed is reminiscent of MotoGP, pitting players against several AI opponents on lap-based circuits across the globe. Traffic lets players take to the busy city streets of Paris. Starting out, players are able to customize their rider and choose from the initial selection of bikes. By winning the aforementioned events, credits are earned that can be used to unlock new tracks and bikes. Moto Racer 3 supports online play for up to eight players, allowing gamers to compete against one another in Motocross/Supercross, Speed, and Traffic disciplines.
The ideas behind Moto Racer 3 are good, but in the attempt to mix all kinds of motorcycle racing games into one product, they seem to have left out a lot of the fun.
Like most racing games out there, you'll need to race through the various tracks that are given to you at the beginning of the game to open up locked content like other tracks and bike options. I unlocked everything in a day without too much effort on my part. And then I lost interest. I played through every track in every category of racing and placed first in easy, medium, and hard in almost all of them. There's really not that much left for me to do at this point, which is fine because I really don't have any interest in trying. Perhaps the worst thing about this way of unlocking tracks is that it isn't based on any career mode or championship mode of play. Every race is something different; you never feel like you're striving to keep up with a couple of the computer-controlled racers in particular... basically there was never a feeling of immediacy to win like you would find in Superbike 2001.
This isn't to say that the game is terrible, because it isn't, but it tries to be too many things. It's like McDonalds trying to make salads, rib sandwiches, chicken, fish, and whatever other McFood they pawn on you with everything involved suffering for the lack of specialization. Each of the modes of play is kind of fun. But none of these modes are done well enough or extensively enough for you to really be able to sink your teeth into them. Crossing racing types all the way from street racing to the slightly tedious trials and motocross is a difficult task I suppose, but if you aren't up to the challenge, then don't start.
There are five race types in total through Moto Racer 3 with only three tracks a piece. That makes only 15 tracks total... that's way too few. There were over 30 in the last Moto Racer game, why downgrade your game instead of upgrading? It would be like going from Christopher Reeve as Superman to Nick Cage as Superman or something silly like that. Along with the fact that there are only the 15 tracks total, and there's no option to reverse the tracks, change the weather, change the time of day (hell there's barely any options to switch the difficulty).
The tracks that are there aren't bad however. The motocross and supercross tracks are suitably interesting with plenty of twists and turns to keep you on your toes, the speed courses are certainly designed with some nice thought, and racing through the streets filled with unintelligent drivers that fanatically switch lanes is actually pretty fun. I just really wanted more of them. And I wanted to be able to change around the realism of the physics engine. One of the things I liked about Superbike 2001 (still one of the best racing games on the PC) was that you could customize everything so much. Beginners could have a chance to actually stay up on the bike while those with more experience and the temperament for it could delve deep into the options for super-realism. You just can't do that here, and those racers looking for an even slightly realistic experience will be pretty disappointed at the results.
The races seem relatively easy (even on hard) for many of these reasons. The main one being that it's damn hard to crash. Sure, if you hit a car going 140 or slam into a wall straight on at high speeds, you'll fall over. But most of the time, running into curbs, or sliding on dirt in the speed courses, or turning and hitting a wall (which will actually just straighten you out on the track) in motocross, will just slow you down, and will barely even do that a lot of the time. Even in purely arcade games like Motocross or Midtown Madness, I expect more realism than this. I felt like the game permanently affixed training wheels to whatever I happened to be racing on.
The only places I crashed often in a run were the stunt and trial courses. The trial courses because you have to make it across elevated paths made of objects without falling on the ground and the stunt courses, which is mainly because the stunts were so difficult to pull off. I'm not sure what they were thinking when they mapped the controls for this, but actually completing a stunt is more trouble than it's worth and you can't re-map the control of the trick commands. You can pull things off with your controller, but I found it even more difficult to get things to work than using the keyboard. Talk about sucking the fun out of something...
Graphically, Moto Racer 3 swings both ways. At times, you can really be taken in by some of the smoother textures and interesting city streets. At other times, you wonder how long the art team was on vacation for. For instance, watching a replay of your run through a trial mode that tests how well you can handle a bike in cramped situations can actually be considered a treat. The rider will move around realistically with every move that you made and the bike will react with the right amount of shocks as well. But then, later, when you get a medal in some race or another, everybody on the podium looks exactly the same. And to make it worse, your face on the podium is completely different than when you're on the bike. Sure, it's a nitpicky thing, but there are other little things like this all throughout the game. On the other hand, the bike models, some of the motocross tracks, and the city based traffic races are all done nicely. Take all of that and add it to the tons of clipping problems, draw distance issues when playing with a Radeon 8500 video card, and serious frame rate slippage on fast machines, you get a mixed bag of tricks.
Moto Racer 3 Patch Download Torrent
The sound is not exactly the most pleasant addition to the game either. Bike sounds are on average... well, average. And the music. Well, let's just say I would rather hear some faster and exciting music that might not threaten to put me to sleep before I was going out into a race. The menu system music is so sedate I thought I was turning into Yanni for a while.
Military 3% Patch
If you're looking for an introduction to motorcycle racing, this is a pretty decent entry product. It'll give you the chance to check out all of the different kinds of racing that you can move onto in specialized games without having to learn any difficult controls. On the other hand, not a lot of you out there are going to find a lot of challenge here or a lot of replayability. There just aren't enough tracks or options to keep you coming back for more.
The Verdict
So when all is said and done, well, all is said and done. There's multiplayer support and a few people online to play, but for the most part, there isn't going to be too much to hold your interest. There aren't enough tracks, and the ones that are there are long enough to warrant there being so few, especially when you take into account the lack of options for weather and other track variables. The controls and physics are almost too arcadey, which is odd coming from me, and you never have any real motivation to do better than your previous efforts in the game. The tracks aren't quite challenging or interesting enough to want to spend the time to shave a couple hundredths of a second of your score like you might in other racing games. But if you're new to the genre and want a basic introduction, this may be the way to go before you move on to something else.
How to run this game on modern Windows PC?
People who downloaded Moto Racer 3: Gold Edition have also downloaded:
Moto Racer 2, Moto Racer, MotoGP: Ultimate Racing Technology 3, Motocross Madness, MotoGP 2, MotoGP: Ultimate Racing Technology, Need for Speed, The: Special Edition, Moto Extreme