Unreal 3 Patch Download

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The ultimate source of patches & addons for Unreal Tournament 3. Download polish patch 1.3 (234MB) Download russian patch 1.3 (327MB) List of changes in 1.3. Updated the UT3 Ultimate Installation Guide.; It Includes a 2.85GB pack containing the updated Guide, all important updates/ patches.; Download Link:http://www.

Download free maps for Unreal Tournament 3! (Capture The Flag, Deathmatch, Other, Vehicle CTF, Warfare). Just lower the detail setting. Most of eye candy is visible in highest setting only. Requires the UT3 2.0 patch and Titan pack. Austere was a project of mine to actually get a level done in Unreal Tournament 3. Unreal Tournament 3 is the next installment in Epic Games' popular sci-fi shooter series. A patchThis patch includes UI improvements, bug fixes, mod support, and more. Read the readme for details.Unreal Tournament 3 is the next installment in Epic Games' popular sci-fi shooter series.


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Total votes: 11
December 26, 2007 - 9:00pm

This patch brings the version number of Unreal Tournament 3 to 1.1.

Gameplay:

- Fixed scaling of certain player meshes (increased in size some human and robot meshes). Addresses meshes being smaller than collision box, as well as eyeheight issues.

- Fixed feigning death into/through ForcedDirVolumes.

- Fixed grenade effects in water.

- Increased hellbender rear turret damage.

- Reduced Goliath machine gun spread, plus slight damage increase.

- Fixed warfare scoring for locking down a prime node not called 'prime node'.

- Slightly increased momentum taken for damage by mantas and vipers.

- Flak, Rocket, and Shock do slightly more damage to manta and viper.

- Made sure Hellfire SPMA cannon can't fire through walls.

- Increased incoming SPMA fire sound radius.

- Fixed impact jumping with hoverboard.

- Fixed bot Pawns losing their PRI at the end of the match, causing them to, among other things, be invisible

- Fixed being able to switch away from the rocket launcher in the delay between the third rocket being loaded and the weapon autofiring.

- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.

- Disabled attenuation/spatialization on mission briefing sounds.

AI:

- Improved bot AI with darkwalker.

- Tweaked bot voice message frequencies.

- Bot aiming tweaks.

- Fixed bots attacking friendly player in rare cases when that player recently stole an enemy vehicle.

- Fixed bots not handling the 'Hold This Position' order correctly when the player giving the order is in a multi-person vehicle.

Demo playback:

- Fixed demo playback not ending/looping correctly when the demo ends due to the DemoRecSpectator being destroyed before the end of the file is reached.

- Demos can now be paused.

- By default, demo playback now runs at full speed and interpolates in between demo frames using the normal client simulation code. The old frame-locked method is still available by passing ?disallowinterp. Timedemos are unaffected by this change.

- Fixed demoplay URL parsing counting the options as part of the filename unless an extension was specified in the demo name

- Added a 'Delete Demo' button to the demo playback menu.

- Demo playback now properly handles rotation when viewing a Pawn in first person.

- Fixed looking around while spectating a vehicle.

- Fixed demo playback not working if the PlayerController didn't get recorded into the first frame

Server Browser:

- Implemented History tab page in server browser, with ability to 'lock' favorites on that page.

- Implemented a Favorites tab page in the server browser.

- Added 'Join as spectator' feature.

- Server browser uses smaller font to display more servers.

- Fixed custom mutators not appearing in server browser.

- Fixed custom gametypes not displayed in server browser's window.

- Fixed server browser's listed MaxPlayers being incorrect.

- Added filter option for dedicated servers.

- Fixed server browser showing an incorrect goal score and time limit when the .ini values were used.

- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language

User Interface:

- Can now save settings/progress even if have never created a profile.

- Added ping and connect time to scoreboard.

- Removed annoying confirmation menu when starting a game.

- Removed unnecessary top settings page (can use tabs at the top of the settings to navigate).

- Added a Messages tab to the mid game menu.

- Friends messages now saved until explicitly deleted.

- Finer control over mouse sensitivity, using an edit box instead of a slider.

- Added framerate smoothing and FOV options to the advanced video menu.

- Increased max players/bots in menus to 32.

Sims 3 Patch Download

- Fixed auto switching to vote menu at end of match.

- Improved mid game menu performance (don't render world behind it).

- Added version number to main menu.

- Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in the [WinDrv.WindowsClient] of your UTEngine.ini to enable gamepads/joysticks).

- Fixed up the GDF project for Vista

HUD:

- Added the killer weapon to victim messages.

- Fixed flag and orb scaling in minimap at high resolutions.

- Fixed node teleporter not showing 'You can't teleport with orb' message on clients.

- Fixed situations where 'get in vehicle' pictograph wouldn't work correctly.

- Still draw the clock on the scoreboard after the game is over.

- Fixed Duel HUD issues.

Networking:

- Implemented STUN support (Simple Traversal of UDP Through Network Address Translators) to enable clients and servers to connect from behind a NAT.

- Fixed 'open' console command when connecting to Internet servers

- Fixed team scores very rarely not updating for a client.

- Fixed bot faction option when running a listen server.

- Fixed link setup not reset correctly when going from a map with a custom link setup to one using the default.

- Fixed a case where Duel would place an incoming player on the wrong team when some players were still travelling.

- Bullseye stats are now properly recorded.

- Fixed clients not travelling to downloaded maps correctly.

- Fixed the client and server getting into a loop sending each other close messages in some situations.

- Quick match incorporates player rating into search decision.

- Fixed issue where Vista clients would not receive all servers from a server browser search.

- Applied proper fix to suppressing voice on dedicated servers.

- Fixed issues with players not getting on right team in Duel and Duel+Survival if a player leaves in certain timing windows during map transitions.

- Fixed previous level PRIs showing up on the scoreboard/leaderboard after the client travels (making it look like players have already scored lots of points when those clients are in fact still loading)

- Fixed losing your custom character mesh after changing teams during a match.

- Implemented DUEL match stat reporting for gamespy ladder.

- Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state

- Added 'BecomeActive' exec to switch from spectator to player

Server Administration:

- Dedicated servers do not require CD keys.

- Added -configsubdir= command line option to cause .ini files to be loaded/saved from the specified subdirectory of GameConfig

- Added QueryPort configuration and command line option.

- Added an 'AdminChangeOption [option] [value]' console command for server admins. This allows changing most simple .ini values (e.g. GoalScore) from the client. This command will not override URL options. The change will take effect after the next map change.

- Added an 'AdminPublishMapList' console command for server admins. This overrides the server's map list for the current game type with the one on the client that used the command.

- Uses GameReplicationInfo.ServerName if set for the name of the server on the server browser.

- Added 'AdminForceVoiceMute' and 'AdminForceVoiceUnMute': Stops/Starts a player from sending voip to others

- Added 'AdminForceTextMut' and 'AdminForceTextUnMute': Stops/Starts a player from send text messages to others

- Updated AdminPlayerList to show the PlayerID of the players on the server.

- Updated Kick/Ban to allow for using either the player name or the id

- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server

- Fixed IP addresses being reported in host byte order instead of network byte order

- Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if set lower.

Map Specific

- Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.

- Fixed bots rarely getting stuck in mid air in DM-Gateway in the city section.

- Fixed some VCTF-Suspense pathing issues.

- Fixed issues with circular lift on DM-Deimos.

- Fixed translucent mesh sorting issues in DM-Gateway.

- Improved bot AI with Leviathan in Torlan.

Campaign/Co-op:

- Fixed a bug that could cause too many bots to be added to co-op matches in some cases.

- Added support for seamless travel interrupting a travel to start another travel. This fixes single player breaking if the host selects the next mission before the clients have finished travelling to the mission selection level

- Fixed extra copy of a character when a human player leaves a co-op game at the right time.

- Changed network loss during single player to result in player signed in locally.

Modding:

- Improved support for creating PS3 mods.

- Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some entries are in this array, the mutator will only be visible in the menus if the selected gametype is found in the array.

- Fixed custom gametype midgame menus not being used correctly.

- Shipping script compiler now allows localized/config defaultproperties because otherwise autodownloaded mods have no way for their localized/config variables to work.

- Added Get/SetSpecialValue() stubs to Object to allow mods to expose values that can be modified without creating a dependancy.

Unreal seriesInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation...User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.
From Armenia
Did anyone try to compare the 'Normal' S3TC Textures with the one in GOG installation? It seems like MenuGr.utx and UGoldCredits.utx are different in GOG version. I used BCompare with Clean GOG installation, and didn't run the game after installation
PhilsComputerLab
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From Australia
I got really confused reading this thread which spawns over many years.
Can someone please provide an overview of what the current state of things are regarding patches and mods?
asdfxc920
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From United States
Mau1wurf1977: I got really confused reading this thread which spawns over many years.
Can someone please provide an overview of what the current state of things are regarding patches and mods?
The links in the original post are still valid. Just make sure to download the Unreal Gold versions.
You also want to use this renderer.
sanscript
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From Norway
The renderer doesn't work with patch 227 at all. Best to discard that one.
Just install patch 227 h / i and use those high end / extreme high end textures :-)
HG1995
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From Australia
Mau1wurf1977: I got really confused reading this thread which spawns over many years.
Can someone please provide an overview of what the current state of things are regarding patches and mods?
Late reply but here's the link for the 227i patch:
Unreal 3 Patch Downloadhttp://www.oldunreal.com/oldunrealpatches.html
And the multimedia patch for unreal gold: only needed for earlier version of the patch above
http://www.unrealtexture.com/Unreal/Website/Downloads/Patches/OMP/OMPPatches.htm
After installing the patches above press TAB at flying around castle vid and type preferences and enter to bring up advanced options
Best to change game render device to opengl under drivers
Here's the link to the extreme end S3TC textures:
http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/ExtremeEnd/StockUnreal/UnrealExtremeEndMain.htm
Post edited August 22, 2018 by HG1995
PhilsComputerLab
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From Australia
waltc
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From United States
Mau1wurf1977: I got really confused reading this thread which spawns over many years.
Can someone please provide an overview of what the current state of things are regarding patches and mods?
HG1995: Late reply but here's the link for the 227i patch:
http://www.oldunreal.com/oldunrealpatches.html
And the multimedia patch for unreal gold:
http://www.unrealtexture.com/Unreal/Website/Downloads/Patches/OMP/OMPPatches.htm
After installing the patches above press TAB at flying around castle vid and type preferences and enter to bring up advanced options
Best to change game render device to opengl under drivers
Here's the link to the extreme end S3TC textures:
http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/ExtremeEnd/StockUnreal/UnrealExtremeEndMain.htm Absolutely! Load these textures with the 2.27 Unreal Gold patch for the ultimate in graphics for Unreal Gold
http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/ExtremeEnd/StockUnreal/UnrealExtremeEnd.htm
The textures are a visual treat for the games. The only *way* to play this game, eh?
smuggly
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From United States
HG1995: Late reply but here's the link for the 227i patch:
http://www.oldunreal.com/oldunrealpatches.html
And the multimedia patch for unreal gold:
http://www.unrealtexture.com/Unreal/Website/Downloads/Patches/OMP/OMPPatches.htm
After installing the patches above press TAB at flying around castle vid and type preferences and enter to bring up advanced options
Best to change game render device to opengl under drivers
Here's the link to the extreme end S3TC textures:
http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/ExtremeEnd/StockUnreal/UnrealExtremeEndMain.htm
waltc: Absolutely! Load these textures with the 2.27 Unreal Gold patch for the ultimate in graphics for Unreal Gold
http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/ExtremeEnd/StockUnreal/UnrealExtremeEnd.htm
The textures are a visual treat for the games. The only *way* to play this game, eh? Do you need to download all the files on this link?
Themken
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From Other
EDIT: Problem solved, was my fault.
Even I placed the 227i patch in the Unreal Gold installation folder and specify the base game is in C:GOG GamesUnrealGold, where it defaulted to install, the stupid patch insist it cannot find Unreal Gold there. Yes, I have the patch version for the Gold version.
EDIT: But what this noob (= ME) did not do was make sure DX9 was installed, even I keep reminding others to install it to play many older games... also, logged into and installed it from the admin account just to be on the safe side.
Post edited June 17, 2018 by Themken
valkin15
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From United States
perusing some of these files on the site that OP mentioned, unfortunatly some of these mod .exe's contain viruses.
DumpyWillis
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From United States
valkin15: perusing some of these files on the site that OP mentioned, unfortunatly some of these mod .exe's contain viruses.
Avira was picking it up on the 227 patch for me.
I assumed it was a false negative and continued, but I was also experiencing some drop in frames and poor performance. Strange to see a game from the 90s drop to single digits. Doing a tiny bit of searching, dropping shadows seemed to fix a lot of users issues, not mine. Then I went and took a look at CPU affinity, that didn't work either. I wonder if it's a 227/opengl and AMD thing?
HG1995
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From Australia
waltc: Absolutely! Load these textures with the 2.27 Unreal Gold patch for the ultimate in graphics for Unreal Gold
http://www.unrealtexture.com/Unreal/Website/Downloads/Textures/ExtremeEnd/StockUnreal/UnrealExtremeEnd.htm
The textures are a visual treat for the games. The only *way* to play this game, eh?
smuggly: Do you need to download all the files on this link? Sorry for late reply.
You don't have to download them all but the game looks a lot better with all the updated textures.
You could just add one at a time.
Post edited August 22, 2018 by HG1995
HG1995
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From Australia
valkin15: perusing some of these files on the site that OP mentioned, unfortunatly some of these mod .exe's contain viruses.
No viruses just false positives
SirYodaJedi
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From United States
DukeNico: I recommend you to grab this:
Patch 227.H, The latest patch from the Unreal community for Unreal.
Should probably update this to say 277i, considering it is stickied.
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This is my favourite topic
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