We Happy Few update 1.03 is now rolling out for players. According to the official We Happy Few 1.03 patch notes, the new update comes with a long list of fixes which addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues. On the eve of its release, We Happy Few just got its very first patch, promising more than 500 fixes, 559 to be exact. The patch is a lofty 7.8 GB on Steam. The review embargo for the game lifted a few hours ago today and reviews for We Happy Few have been pouring in. Overall the game has received a mixed response.
Hi everyone
The WHF 1.3 Hotfix has begun rolling out. As I haven't seen a post on reddit yet, I wanted to make sure this information was coming out to you guys so you could ask questions.
Patch Summary
The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues.
We Happy Few is a first-person roguelike survival game from Compulsion Games.It is a tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial.
This hotfix is live now Steam and GOG.com. The console versions are in final sign off from our QA team, and pending their approval it will be submitted to console certification early next week. PS4 will likely be early in the week, Xbox later just for this update. Future updates should be processed quickly on both console families.
For console players, I thought you might be interested in our internal crash rates as a result of this hotfix:
XB1: 1 crash every 4 hours.
PS4: 1 crash every 8 hours.
This is just our internal numbers so it could be different out in the wild. However, we do believe the crash rate on consoles will be substantially reduced by this. The Xbox One X and PS4 Pro should be even lower rates than this. However, we will appreciate any feedback you guys have once these builds are out there for you to play.
We Happy Few Patch Notes
All Platform Changes
• Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
• In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
• Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
• Fix crash in physics simulation.
• Fix crash on exit (crash when quitting the game).
• Fix crash in media framework (returning to the main menu very quickly after saving).
• Fix crash when applying some status effects.
• Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
• To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
• Version number increased to 1.3.
PS4 only
• We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
• Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result.
PC only
We Happy Few Patch Download
• Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
Platform specific version numbers
We Happy Few Xbox Patch
Windows: 1.3.70168
PS4: 1.3.70168
Xbox: 1.3.70173
I've got until midday tomorrow to answer questions about it, after that I'm out for a week and you'll have to contact us through our other social media!
- Sam